Creating Characters: Bringing Phyllis to Life
How do you take a powerful character from a novel and turn them into a fully fleshed-out, 3D NPC? We explore the processes involved in bringing John Wyndham's "Phyllis" to life.
Visualising Kraken: Design Decisions
Game design is a 21st-century art form. Art director and game developer Tom Hopewell describes the process of deciding on an aesthetic for The Kraken Wakes and implementing that look across the game.
Forever Faithful: Adapting a Novel into a Game
When transforming a classic and much-loved novel into an interactive video game, where do you begin? Our writing and narrative design lead, Rianna Dearden, discusses her approach...
John Wyndham’s The Kraken Wakes: A Sci-Fi Classic for Modern Times
Sea levels are rising. Political tensions in Europe are escalating. All over the world, something deadly is spreading, threatening the very existence of life on Earth as we know it…